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University January 2024 – May 2024

Igor’s Funhouse

A two-week VR horror escape room project focused on atmosphere, exploration, and rapid prototyping.

Unity VR Arduino Physical Prototyping Co-op Design Interaction Design

Project Overview

Igor’s Funhouse was a two-week project to create a horror escape room in VR. The focus was on atmosphere, pacing, exploration, and creating a playable immersive experience quickly.

The project was useful for practicing rapid prototyping and understanding how spatial design, sound, lighting, and interaction affect the feeling of presence in VR.

My Role

I worked on VR prototyping, level design, interaction design, atmosphere design, and rapid development.

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